The Witcher 3 is an excellent RPG, but its combat system has come under fire from many people for being too easy, too difficult, too clumsy, too lightweight. These people are wrong. I've been interested in sword-fighting both real and virtual for some time, and three years ago I took up historical longsword training in order to better understand the mechanics of it. In my view, CDProjekt has created a fascinating blend of authentic and fictional swordplay, one which rethinks several recently established frameworks for melee combat, resulting in a coherent fighting style specific to the needs of your character.
Thursday, July 23, 2015
Why everyone is wrong about the Witcher 3's combat
The Witcher 3 is an excellent RPG, but its combat system has come under fire from many people for being too easy, too difficult, too clumsy, too lightweight. These people are wrong. I've been interested in sword-fighting both real and virtual for some time, and three years ago I took up historical longsword training in order to better understand the mechanics of it. In my view, CDProjekt has created a fascinating blend of authentic and fictional swordplay, one which rethinks several recently established frameworks for melee combat, resulting in a coherent fighting style specific to the needs of your character.
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